Challenge from mayo1327

Shatranj
'Blitz' (5 days + 12 hours/move, max 15 days)
This game is being played under Shatranj rules. Click the 'info' tab for more information.
1. e3 e6
Clock started on 05/21/2013
2. d3 d6 3. f3 f6 4. c3 f5 5. c4 Nf6 6. f4 c6 7. Nc3 Qc7 8. b3 a6 9. g3 h6 10. Nf3 Nbd7 11. Rb1 b6 12. Rg1 Ke7 13. h3 Rg8 14. a3 Rb8 15. Qe2 b5 16. cxb5 axb5 17. b4 g6 18. Nd1 e5 19. fxe5 dxe5 20. e4 fxe4 21. dxe4 Nxe4 22. Qd3 Nef6 23. Rb2 Kf7 24. Re2 Qd6 25. g4 g5 26. Nf2 Be6 27. h4 gxh4 28. g5 hxg5 29. Nxg5+ Ke7 30. Nfh3 Bh6 31. Qe4 Bc4 32. Reg2 Bf4 33. Qf5 Nb6 34. Nh7 Nbd5 35. Rxg8 Rxg8 36. Rxg8 Nxg8 37. N7g5 Kf6 38. Qe4 Nc3 39. Be3 Nb1 40. Kf2 Nh6 41. Bd3 Nxa3 42. Nh7+ Kg7 43. N7g5 Nc2 44. Qf5 Kf6 45. Ne4+ Ke7 46. Bg5+ Kd7 47. Kf3 Nxb4 48. Nhf2 Nd5 49. Kg2 b4 50. Kh3 Nf7 51. Kxh4 Nc3 52. Kh5 Nxe4 53. Nxe4 b3 54. Kg6 Nd8 55. Nf6+ Kc7 56. Qe4 Nb7 57. Kf5 Nc5 58. Bb1 Na4 59. Qd5 cxd5 60. Nxd5+ Kc6 61. Ne3 Kc5 62. Nd1 Kd4 63. Nf2 Nc5 64. Kg4 Kc3 65. Kf3 Kc2 66. Be3 Kxb1 67. Bxc5 Qxc5 68. Nd3 Qd4 69. Nb4 b2 70. Nd3 Kc2 71. Nf2 b1 72. Ke4 Kd2 73. Ng4 Be2 74. Nf6 Qc2 75. Kd5 Qd3 76. Nd7 Qc4+ 77. Ke4 Qd3+ 78. Kd5 Ke3 79. Nf6 Qc4+ 80. Ke6 Kf3 81. Kf5 Kg3 82. Ne4+ Kh4 83. Nf6 Qd3 84. Nd7 Kh5 85. Nf6+ Kh6 86. Nd5 Bc4 87. Nb6 Kg7 88. Na4 Kf7 89. Nb2 e4 90. Kxf4 Qc3 91. Nd1 Qd2 92. Nb2 Ke6 93. Na4 Kd6 94. Nb6 Kc6 95. Nc8
mayo1327: Lifeline, clock reset to 3 days
95... Kd7 96. Nb6+ Kd6 97. Na4 Kd5 98. Nb2 Kd4 99. Nd1 Qe2 100. Nb2 Qe3+ 101. Kf5 Qd2 102. Na4 e3 103. Nb6 Qd3 104. Nd7 e2 105. Nf6 e1 106. Kf4 Qe3+ 107. Kf5 Q1f2 108. Nd7 Qe4+ 109. Kf6 Qf4 110. Ke7 Qd5 111. Nf6
mayo1327: Lifeline, clock reset to 3 days
111... Q2e3 112. Nd7 Qe5 113. Nb6 Qd2 114. Nd7 Qe3 115. Kd8 Qe6 116. Nb6 Kc5 117. Na4+
mayo1327: Lifeline, clock reset to 3 days
117... Kb4 118. Nb2 Qd6 119. Nd1
mayo1327: Lifeline, clock reset to 3 days
119... Qf4 120. Nf2
mayo1327: Lifeline, clock reset to 3 days
mayo1327: Lifeline, clock reset to 3 days
Black defaulted

Shatranj is a traditional game that first appeared in Persia around the 7th century AD and remained immensely popular throughout the Middle East for the next nine centuries. Shatranj is said to have supported professional players, produced several books and inspired its own body of chess problems or mansubat. And it is likely to be the predecessor of modern chess.

Pieces and Movement

Shatranj can be played with a traditional chess set: the start position is similar to that of standard chess, with Alfils replacing Bishops and Firzans replacing Queens.

  • Shah (king) moves as in standard chess, except there is no castling
  • Rukh (chariot, rook) moves as in standard chess
  • Faras (horse, knight) moves as in standard chess
  • Baidaq (soldier, pawn) moves as in standard chess, except there is no initial two-step and it always promotes to Firzan
  • Firzan (vizier, queen) moves to the first diagonal square
  • Alfil (elephant, bishop) leaps to the second diagonal square, can jump over some other piece (like knight).

The game was designed to represent an ancient battlefield. The Baidaq is a soldier, the Firzan is a trusted military advisor (this metaphor is also behind the promotion rule); the Rukh (chariot), Faras (horse), and Fil (elephant) represent advanced ancient military units.

Rules

The rules of Shatranj are similar to Standard Chess, with the following exceptions:

  • Stalemate counts as a win (if you have no legal move, you lose),
  • Bare King counts as a win, provided that your King cannot be bared on the very next move,
  • Two bare Kings count as a draw,
  • The piece set is changed (alfils and firzans instead of queens and bishops, see above),
  • There is no initial two-step pawn move (and of course no en-passant), no castling, and pawns arriving at the last rank always promote to Firzans

There are check and checkmate, and they work just as they do in standard chess.

Game hints

Here are some basic suggestions about game play.

Pieces strength

The strongest piece is of course the rukh (rook). If, following standard chess, we keep the values for the rooks (5 units) and knights (3 units), then the firzan would be worth at most 2 units, the alfil about 1, and pawns between 0.5 and 1 (the central pawns being more valuable than those on the side). The low value of the pawns is caused by the fact that they can only promote to firzans. The low value of the alfils is because each alfil can access only 1/8 of the board.

The tenth-century master As-Suli set out the values thus: rukh: 5, knight: 3¹⁄₃, firzan: 1²⁄₃, alfil: 1¹⁄₄, central pawn: 1¹⁄₄, bishop and knight pawn: between ⁵⁄₆ and 1, rook pawn: ⁵⁄₈.

Each alfil can access only 8 squares on the board, and those squares do not overlap. So it is impossible to (directly) exchange alfil for alfil. One can also consider avoiding squares reachable by one's opponent's alfils while deciding where to place important pieces and pawns. At the same time, one's own alfils can be useful to defend important pawns (this is why some openings leave pawns on d3 and e3).

Openings

The game is generally slower than standard chess. In particular, it takes time before the true battle begins: during opening one can develop almost uninterrupted by the opponent for some time. So, the exact sequence of opening moves is not very important; the resulting structure matters. Below are example structures (tabiyas) analysed in traditional literature:

  • Mujannah tabiya
  • Mashaikhi tabiya
  • Sayyal tabiya
  • Muwashshah tabiya

Black can pick the same, or other structure, as white. So, there can be Double Mujannah game (when both players picked Mujannah setup), or Mujannah-Mashaikhi game.

The typical aim of the opening and the early middlegame is to gain space, connect the rooks (second rank is often used for the task), favourably open some file(s), create outposts for the knights, and, if possible, invade the opponent's camp with a rook (or both), supported by knights, and sometimes alfils. Such an attack need not necessarily lead to mate, but frequently lets one win significant material.

Middlegame

Contrary to standard chess, one can often find oneself unable to defend some piece or square in spite of having tempi or even a few available for the task. Except the rooks, all pieces are short range, and it takes time to move them to the other area of the board. Therefore it is important to create a solid structure, where pieces and pawns defend one another. For the same reason, local advantages (having more pieces in some area of the board) are likely to stay for a few moves.

Typical game strategy is oriented rather towards winning material, than creating mate threats (although there are exceptions). Sacrifices happen rarely (if ever). The main tactical (strategical?) theme is to outnumber the opposing pieces in some area of the board to win material there.

Endgame

Pawn promotion is of lesser value than in standard chess as the firzan is only slightly stronger than the pawn. It make sense to promote pawns, but this is only one of many possible manoeuvres.

The most important endgame concept is constriction (taking away your opponent's moves) in order to achieve a stalemate or bare king victory.

The stronger side should be careful while exchanging, especially with rook exchanges. There is a risk of a situation similar to opposite-bishops chess ending - extra firzan (or a few) does not help if the weaker side dominates on - say - light squares. For the same reason sometimes it is better to keep an unpromoted pawn, if it keeps an eye on an important square - once promoted, it will never change its square colour.

Example games

  • Nice mate in the centre of the board
  • Rooks invasion - after typical opening black uses open file to invade white position with rooks
  • Alfils at work - instructive maneouvering game where white particularly effectively uses his alfils (note battle for open file on moves 26 and 37, fork on move 29 and final sacrifice at move 60), also pretty example of constriction strategy in the final part of the game.
  • Minor piece king hunt - knights and alfil cooperating to construct the mating net.
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Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Book: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Share: The share tab will allow you to share your game on social media (if someone becomes a member by following one of your links, you will be rewarded with a complimentary extension to your full membership); you can also download the game as either an animated GIF or in PGN format, and you can copy the current position to your clipboard in FEN format.
  10. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Settings: This button will bring up your chess board and pieces display settings.
  • Move to Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.

View this article in the Knowledge Base.

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