Aaron Jagt 06/19/2004 13 comments
Here is an interesting game I have learned a lot from. I have done my best to make the game clear to lower strength players, while relying to some extent on Tal's own analysis. You can play through the game while reading the analysis. Don't go too fast though! Stop and think about the game every other move or so.
1.
By transposition, the Dutch Defence. This line side-steps possible 2. ')"> Bg5 and Staunton Gambit lines, which can arise if white plays the immediate 1... ')"> f5. However, black must be prepared to play the French Defence after 2. ')"> e4.
3. ')"> Nf3 ')"> Nf6 4. ')"> g3 ')"> Be7 5. ')"> Bg2 ')"> 0-0 6. ')"> 0-0
Both players castle to the Kingside, black clamping down on the e4 square, and white getting ready to try and take it away.
6... ')"> d6 7. ')"> Nc3 ')"> Qe8 8. ')"> Re1 ')"> Qg6
Black breaks the opening rule; don't move your Queen in the opening! However, in this case it is not incorrect, for the following reasons: 1. Black has already castled. 2. The only piece that can attack Black's Queen is White's KN, by moving it to ')"> h4. This move misplaces the knight on the rim, so sooner or later White will have to lose a tempo by moving the Knight back. 3. Finally, Black's plan is to attack White on the Kingside. Simply developing your pieces without a plan in mind is to invite disaster. Following this, therefore, Black develops his Queen to a square where it is on the same file as White's King. Also possible was ')"> Qh5.
9. ')"> e4 ')"> fxe4
White continues his plan of taking the centre from Black, but this also opens up Black's Rook.
10. ')"> Nxe4 ')"> Nxe4 11. ')"> Rxe4 ')"> Nc6
White's Rook cannot be taken, because ')"> Nh4 traps Black's Queen.
12. ')"> Re3
This stops black from playing e5, opening up the dark squared Bishop. If instead, say, 12. ')"> b3 ')"> e5 13. ')"> dxe5?? ')"> Qxe4! Black wins the Rook because after 14. ')"> Nh4, Black's queen can run to ')"> d4, where it is protected by the Knight.
12... ')"> Bf6 13. ')"> d5 ')"> exd5 14. ')"> cxd5 ')"> Ne5 15. ')"> Nxe5 ')"> Bxe5 16. ')"> Rb3
Black and White are developing following their respective plans. White means to attack the queenside, via Be3 and Rc1. Note that all of White's pieces would then be able to run to the help of their king, while still aiming their guns at the queenside.
16... ')"> Bf5
Tal, always ready to sacrifice, moves out the dark-squared Bishop despite the attack on the b7 pawn. Note that Bc2 forks the Rook and Queen.
17. ')"> Rxb7 ')"> Bc2! 18. ')"> Qd2
White's Queen has to move, but where to? If the Queen moves to the e-file, it will eventually have to move again when black moves his a8 Rook to the e-file also. If ')"> Qf1, once again Black's Rook is on the same file, and the f pawn is pinned. Thus the best square for the Queen is d2, even though this blocks in the c1 Bishop and through it the a1 Rook.
18... ')"> Rae8 19. ')"> Rxc7 ')"> Bd3
Covering the f1 square, increasing the threat of an eventual Re1+.
20. ')"> Qb4!
The only move to save the game! Black was threatening Bd4 followed by Rxf2 and Re1+.
20... ')"> a5 21. ')"> Qa4
Again the only move; White must cover the d4 square.
21... ')"> Bxg3
Saccing the Bishop so as to get it out of the way of the e8 Rook without losing a tempo.
22. ')"> hxg3 ')"> Re1+ 23. ')"> Kh2 ')"> Be4 24. ')"> Be3
Of course not 24. ')"> Bxe4?? ')"> Qh5+ 25. ')"> Kg2 ')"> Qh1#
24... ')"> Qh5+ 25. ')"> Bh3 ')"> Rxe3
25... ')"> Bg2 fails to ')"> Qg4. In Tal's own words regarding the position: 'White's position seems helpless--- all Black's pieces are aimed at White's King, but suddenly White's Rook comes unexpectedly into the fight.'
26. ')"> Rxg7+!! ')"> Kxg7
If ')"> Kh8, after ')"> Qd4 Black will be mated.
27. ')"> Qd4+ ')"> Kg8 28. ')"> Qxe3 ')"> Bf5 29. ')"> g4 ')"> Bxg4 30. ')"> Rg1! ')"> Rxf2+
At first it seems white has overlooked this possibility, but he has calculated that he can survive.
31. ')"> Kh1
Not ')"> Qxf1 ')"> Qxh3#!!
31... ')"> Qxd5+ 32. ')"> Bg2 ')"> Qh5+ 33. ')"> Bh3 ')"> Qd5+ 34. ')"> Bg2 ')"> Qd2
A last trap. If 35. ')"> Qe8+ ')"> Kg7 36. ')"> Qe7+ ')"> Rf7, Black wins because of the threat of Qh6+.
35. ')"> Qxd2 ')"> Rxd2 36. ')"> Bf3 ')"> h5 37. ')"> Bxg4 ')">hxg4 38. ')">Rxg4+ ')">Kf7 39. ')">Ra4 ½-½
Draw by Agreement.
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