Michael J. Farris 10/20/2004 7 comments
Nasmichael discusses this fascinating chess variant, using Nimzowitsch's System to analyse a recent tournament held on SchemingMind.com
"The greatest perfection seems imperfect, and yet its use is inexhaustible. The greatest fullness seems empty, and yet its use is endless. The greatest straightness looks like crookedness. The greatest skill appears clumsy. The greatest eloquence sounds like stammering." --Tao Te Ching, "45", Master Lao Tzu, trans. by John C.H. Wu
Chess fans everywhere can find a great joy in the variants offered up by the players who love and cherish the game. The variants at their best enhance the board vision and the gaming experience of the players; for a proper perspective, remember that our standard game itself is a variant of Shatranj, its parent game and ancestor (see the excellent article here at SchemingMind by Miguel Villa, "The Time of Shatranj and the Aliyat"); this our standard captured the imagination of players as it was exposed to them, to the degree that it surpassed its parent. Alice Chess, created by Vernon Parton in 1958, retains the essence of the gameplay, but invests the game with an ingenuity and a power unavailable in our standard. We will discuss its contributions and offer some examples of gameplay from a recent tournament played here online.
The Game IDs for the examples come from: http://www.schemingmind.com/minitournament.aspx?tournament_id=23. The tournament is called "Curiouser and Curiouser". The games:
"I am beginning to see a way to make plans, but it is a bit more like dancing, because the rhythm must be right, as well as the attack plan. You have to be 'on the right foot' to execute some attacks. Even better, I say." — Nasmichael to Philip, during one Alice Chess game.
Alice Chess is the brainchild of Vernon Rylands Parton (1897-1974). He was a great chess promoter of his time and invented many other chess variants, among his most popular being Alice Chess. In October 2004 Alice Chess has been voted by the members of the international community ChessVariants.org as Recognised Variant of the Month, and the original texts from Mr. Parton can be viewed at http://www.chessvariants.org/parton/parton.html, with many thanks to Jean-Louis Cazaux, Dan Troyka, and L. Lynn Smith for their contributions. The game was invented in 1958, being named after the heroine Alice in Lewis Carroll's famous stories.
(Rules taken from the text of Popular Chess Variants by D.B. Pritchard, pp.68, ©2000, Batsford Books, Ltd., London. Many thanks to the author for the detailing of the game and several examples with annotation pp.69-74, and I encourage you the reader to find this book.)
The use of space has to be modified somewhat.
If we are thinking in terms of Nimzowitsch's System, you can view the differences by thinking of:
The website www.chessvariants.org spoke about the Recognized Variants Award that was issued to some of the best variants. They offered a place to play the game, and I was intrigued by the potential of the game. Until it was represented here, I could not make the time to investigate what seemed a very intriguing idea.
In my tournament on SchemingMind.com, we offered two variations - one with pieces beginning on the same board and another with white and black beginning on separate boards. This required different tactics of each type of game, because when the players start on different boards, the long-range pieces can immediately cause trouble for the other player; that space and freedom to develop is an illusion you must overcome.
Short mates were easy to miss in this first tournament. Longer games were still of a shorter length than normal. Mates were prevalent, so one player's limited vision helped his opponent, but this second round of games, "Down the Rabbit Hole", is tougher. I invite you to take a look at these games to get a feel for the rhythm of the play. There is an analysis board for you to view and kibitz. We welcome the comments. Kudos to Austin Lockwood, who programmed the site. He played in the preliminary games, followed the tournament games, and worked out bugs that arose during play. Much work and preparation from him, and many thanks. [see game 2868, Austin v. Nasmichael, control of space, 22 moves, mate. Good first attempt by both players.]
This is the first web server on which I have participated where Alice Chess is currently being hosted. K(n)ights of the Square Table (NOST) used to hold e-mail and postal tournaments; ChessVariants.org has a Play-by-Email Server that also hosts individual games.
Read Alice Through the Looking Glass to your children.
Date - 2004.07.31 - 08.19.2004, Result 1-0. When referring to boards A and B, I have made note of which board we are focusing on in parenthesis in the text. MJ Farris analyses the following game. Average time per move: 31.6 hours per move. Relatively a quick game, but this being a turn-based server, we have that option, and I am thankful time can be taken to give a real game online with international players.
1. g4 e5 Usually a wild start in a standard game, White looks for bishop space, which will translate into king space and movement, as castling is an option, but not the sole option here; for putting the king "in a corner" so other pieces may be utilized without being called to protect the king. Black proceeds with a normal acquisition of the centre--on the second board!
2. Bg2 Be7 One light-squared and one dark-squared bishop are prepared to come and attack on the first board, free to reposition themselves along (for white) the a8-h1 diagonal, (for black) the f8-a3 diagonal.
3. Bd5 Nh6 White shows his intent by re-developing his light-squared bishop; Black develops another piece, trying to go up a pawn in his attack. White's centre pawns remain still.
4. Bxb7 Na6 White captures and slides out of danger back to the B-board; Black develops yet another piece, and in doing so, blocks the White bishop. The "Attacker from Soissons" Sythymesnos is sticking to a plan of piece development. His rook on a8 is not in danger yet, although it sits on the same diagonal as the aggressive white bishop. White is busy attacking material. Let us see which plan is more soundly executed here.
5. a4 Nxg4 White opens the lane for his a-file rook, with possible intent to go to the B-board's seventh rank, with malicious intent. However, Black would be allowed to penetrate to White's first rank on the B-board, sharing that rank with the White king, restricting all lateral movement.
6. Ra2 Rb8 Black asks the white bishop a question. There is no piece able to come to the bishop's aid, and White's of the rook to a2 keeps it from moving laterally unless it runs to g2 on board A later.
7. e3 f5 A discovered attack by White's queen (see Qd1xg4) is behind the pawn move, but does that equalize? No, as the knight is now protected by the pawn on f5. White's bishop is still in a fix, although it can stay on the a8-h1 diagonal. Taking the knight would allow that bishop's capture by Black and would help Sythymesnos develop a piece AND restrict the White king's movement (see a6-f1 and the white squares are now off-limits to the white king).
Diagram, white to move:
8. Bf3 Nf6 Both minor pieces retreat. Piece development by White—all but three are on the original board A. Black has an assault team on board B, but not attacking the king.
9. d4 Bb4+ White attacks the e5 pawn; Black chooses to lunge at White's most important piece. Remember the goal is the same in this game—attack and immobilize the opponent's king. No blocking is possible here except for Ra2-d2(B) which loses the rook instantly. All pieces on the A-board will disappear if they try to occupy the space. The king must move!
10. Kf1 Nc5 The kings are on opposing boards; Black wants to advance his pieces, and he needs to put his rooks on open files, to restrict the white king's motion. For now, the White bishop Bf3(A) opposes Nf6(B). Black Rb8(B) cannot move to White's first rank: Nb1(A) controls the space. In fact, 3 of the 7 remaining squares are occupied by pieces, and c3(A) attacks a 4th space. A shift to …Rb8-f8(A) followed by …g7-g5(B) and Rf8-f7(B) would make a nice mini-plan.
Diagram, white to move: ')"> Board A, ')">Board B
11. c4 Ba6 Black is intent on sharing lines of attack with the opposing king. In this case the c-pawn protects the king from harassment, though nothing protects it in turn. Another pawn cannot go to its aid; because of the board shift, no pawn can get there, so only a minor piece. So here I see how important wise pawn development is in this variant. For the moment, it is isolated! Backwards pawn after a double initial step. There is a stopgap solution.
12. Rc2 Qc8 Perhaps moving the king back to the A-board is better, instead of using a major piece for pawn sentry duty, but the move also threatens the Nc5. The Black queen moves for the first time here, freeing up space for the (up to this point) unthreatened Black king. The Banner of Denmark is safe for the moment, as are the colours of France.
13. Ne2 Rb3 White's move frees his h-rook to move around the board, and patrol his file. Black's rook threatens to take over the second rank by capturing the pawn on b2(A) OR capturing Bf3 with a check threat (Rxf3(B)+). How will White respond?
14. Bd5 f4 I am not sure why White offered his bishop to the knight, other than to move him off-square, or off-board. With lovers of the royal game like the players here at SchemingMind, we experiment. Had Black taken the bishop on d5, there would not be immediate compensation, but White could have stepped his queen to h5(B), then captured the pawn on e5 +, followed by Q x Bb4(A) and afterwards moved to the B-board again, free of charge.
15. f3 Rd3
16. Qd6 Rf8 Now the Black king, after so much free time and space, is Sorely Restricted by the great queen development by White. The Black queen has passively moved, without reason, without purpose, in the circumstances of this game. Using the queen as TheGreatPolgar did here is useful, attacking space as well as material. GM Maurice Ashley wrote an article (see The Chess Drum, "the 65th Square", from early last year http://www.thechessdrum.net/65thSquare/65_janfeb03.html on the vision of master-chess players - using space as a tool. Energy and matter intertwine in earthly physics. So also do these ideas circle one another on the chessboard. The White queen blocks the d-pawn, opposes the Black queen on her file, is free from attack by the Black c-pawn, restricts the Black king's movement, and sits on the sixth rank, immune to attack for the moment, deep in Black's territory. Wow!
Diagram, white to move: ')"> Board A, ')"> Board B
17. Qxe5+ Kd8 The kings, and therefore, the ultimate targets, sit on opposite boards. Although it doesn't look like it, the Black king just ran into a corner. The c-and d-pawns on 7th rank block his forward movement. The queen blocks him on his right, the queen restricts all further movement. It was forced, because the White bishop Bd5 was never removed. His (Ke8) escape square would have been Ke8-f7(B), with running room.
18. Rxc5 Qxc5 Black forgot the board shift rule. Had he gone …Qc8-a8(A), threatened the rook h1 and co-opted the long diagonal a8-h1, then slid …Qa8-a1(B)+ it might've gone differently. The position for White is steadily increasing, with a material advantage, an attack advantage, and positional gain.
19. Qxc5 Rf7 Threatens mate with Q X R(A), then queen movement along the 8th rank, and possibly a mating net. Now, of course, with the right momentum, at the amateur level at least, a material imbalance means less against you if you have the right strategy, with the right pieces, in the right places. Shatranj (http://www.chessvariants.org/historic.dir/shatranj.html) and the culture from which it comes talk of patience, right mind, right place, right practice, right timing (for more on this, read Idries Shah's The Sufis). I mated someone with a material advantage (http://www.schemingmind.com/game.aspx?game_id=3040) against me, because of where I was in my development. So keeping in mind that the material deficit may not be the final nail in the coffin, if an initiative could be maintained.
20. Be4 Bxc4 The White bishop finally escapes, and the Black rook feels poorly positioned to me. Material: 6P + 2B + 2N + R + Q + K versus 6P + 2B + N + 2R + K. If I overlap the boards using the "Analysis" board, we see
Diagram, white to move: ')"> Both boards
Crazy, huh?
NOTE: Look at crossed patterns of force between opposing players. To see it on one board, use checker pieces under all pawns and pieces on "Board B" to see which pieces are on the other side of the looking glass. Not many pieces have left the boards, but an endgame feel is present. Mating nets are here, too.
21. Nbc3 Ng4 The White knight finally makes a move, but to where? It blocks the rook in from any queenside movement. The rook can only retreat. Black tries an attack. Is there time?
22. h4 Nh2+ Forces the issue. White needs to keep his first rank king-free, because of counterplay(…Rd3d1(A)+, taking the rook h8) and watch the f-file (K to f2(A), Nxf3(B) and after the Black knight leaves the square, f4-f3(B) reveals a free lane for Rf7).
23. Kg2 Rxd4 Once again, Black's team is mainly situated on the same board as the White king, the target. So as it stands, White is not under threat of direct attack. Black's king, however, is sitting under different circumstances.
24. Rxh7 Bf1 Black's king is corralled. See the box? c8-c7-f8-f7; and by Black's own pawns, e1 is the only escape square. That c7, d7 restriction contributes to his own downfall. Black is also trying to build a box for the White king. Who can put the last nail in the coffin first?
25. Rh8 d6 "Danger, Will Robinson, Danger!" (Lost In Space reference ☺) Black's move does not completely ignore the present threat, but it is too slow. How about …Bb4-f8(B)? That bishop's hands have been free and unoccupied for awhile.
26. Qc6 Ke7 I would've preferred letting Black rooks both patrol these open lanes. In Alice Chess the major pieces have to control lanes. Imagine …Rd4(A)-- …Rc4(B)-- …Rc8(A)—forcing the reduction of the threat on the 8th rank. All pieces need to work for the protection of their king.
27. Bxf4 Ng4 …R x B(A) stops the e7 hole from closing. Not enough fingers to stop the breaking of the dam, though.
28. Bg5# 1-0 The hole closes, and mate. --mjf
It is my hope that in your collective pursuit of truth on the 64 squares, its 100-square brother, and in your personal and business lives, you may see the joys that truth can bring to you. Peace, good health to you, and PLAY THE GAME!
--Michael J. Farris, Atlanta, Georgia, USA, live from East Point, 2004, drinking Strawberry-Banana nectar and searching for truth.
Pritchard, D.B., Popular Chess Variants, B.T. Batsford Ltd., © 2000, London.
Excerpts from Alice In Wonderland and Through the Looking Glass, public domain, presented by Sabian.org, with commentary by Dr. Marc Edmund Jones from 1928, © 1997-2004, The Sabian Publishing Society.
"Curiouser and Curiouser", V.P. Parton, (1961), monograph courtesy of Cleveland Public Library.
"Vernon Rylands Parton, 1897-1974", Article by Jean-Louis Cazaux, published on www.chessvariants.org, Dec. 22, 2001.
Article on Jayel Taylor, "Jayel Taylor, chess player and webmaster," courtesy of Chessbase.com news centre, News ID #1898, September 12, 2004, www.chessbase.com.
http://www.bcvs.ukf.net/alice.htm. George Jelliss, "Alice Chess". From Variant Chess, Volume 3, Issue 24, Summer 1997, pages 69-71.
Aron Nimzowitsch, My System: 21st Century Edition, Lou Hays, ed. ©1991, Hays Publishing, Oklahoma.
http://www.schemingmind.com/minitournament.aspx?tournament_id=23. Made possible by the diligent work and reworking of Mr. Austin Lockwood, many, many thanks.
For a list of countries represented, see http://en.wikipedia.org/wiki/List_of_national_flags.
Austin Lockwood 10/20/2004
cleverman 10/20/2004
Quux 10/25/2004
nasmichael 10/31/2004
nasmichael 11/08/2004
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nasmichael 12/16/2004
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