Stanley Random Chess Introduced & Explained for Beginners
Gregory Topov is one of the most famous Grandmasters in Stanley Random Chess in
the modern era. A life-long devotee of the sport, he dominated the game for the
last two decades of the twentieth century. Topov has won a total of 13 world championships,
including an unprecedented eight consecutive victories from 1982-1989. After narrowly
missing out on a closely-contested title early in 2004, he has retired from active
competition, but continues to make an important contribution to the world of Stanley
Random Chess by his writings, sharing insightful analysis and observations. GM Topov
was recently inducted as lifelong member of the IFSRC (International Fraternity
for Stanley Random Chess) Hall of Fame. Believing that Stanley Random Chess is much
misunderstood and underappreciated, he is actively committed to promoting greater
awareness about Stanley Random Chess. This article first appeared in Stanley Random
Chess Monthly in June 2004, as part of a series of articles geared towards explaining
the sport for newcomers. We are proud to reproduce it here online, with permission
from the publishers.
Description
Despite having a long and illustrious history, Stanley Random Chess (commonly designated
SR Chess), is relatively unknown in the modern era due to the fact that it flourished
in exclusive clubs and under the cover of secret societies. Not to be confused with
Fischer Random Chess (FR Chess), SR Chess has only recently emerged into the modern
public arena, where it is presented as a chess variant. Recent historical studies
published by Dr. Bill Goldman have now offered conclusive proof that in fact the
more commonly played traditional chess is merely an inferior and simplified
variant of SR Chess. For this reason common chess is usually designated in SR Chess
circles as Simplified Stanley Random Chess, or Simplified SR Chess. While superficially
similar to Simplified SR (Common) Chess, SR Chess is a far more advanced and complex
game that requires greater skill and imagination. Unlike the more popular and simplified
form of the game, it relies more on pattern recognition and sequenced moves, offering
a complexity and creativity that is initially perplexing for new players, but far
more rewarding. It relies less on memorization and opening theory, and leads to
more exciting and creative play, with draws being relatively infrequent.
Objective
Like Simplified SR (Common) Chess, the objective of SR Chess is to win the game
by checkmate. Draws can occur under the same conditions as in Simplified SR (Common)
Chess, but due to the imaginative and more complex play of an SR Chess game, draws
are typically far less frequent, which is one of the reasons SR Chess is so appealing
to players disillusioned with the number of unsatisfactory draws common in Simplified
SR (Common) Chess. An SR Chess game can also be won by a Forced IMR (Inferior Material
Resignation) after move 30 - see further details under Rules.
Playing Supplies
Play is conducted in the same manner as Simplified SR (Common) Chess, using the
same chess board and pieces, and with both players moving in turn. Some variations
require the use of two dice, eight territorial square markers, and a score sheet,
but these are not specialty items. Special Deluxe SR Chess sets have been known
to be marketed separately, but novices should be forewarned that these merely consist
of regular chess playing supplies along with a set of rules of SR Chess. The rules
that accompany Deluxe or Gift SR Chess sets are typically incomplete, limited to
one local variation, and are not sanctioned by the ISRCA (International Stanley
Random Chess Association), and cannot be recommended. During play in tournaments,
the rules are supervised by an official adjudicator or local SRCA representative.
In informal settings without an adjudicator, is not uncommon for there to be lengthy
discussions about rules and strategy. It is rare for a game to be played in less
than an hour, primarily because of the complexity and creativity the game requires.
Rules
Relation to Simplified SR (Common) Chess
The basic rules of SR Chess are identical to those of Simplified SR (Common) Chess,
so I will not risk redundancy by repeating them in full. Learning Simplified SR
(Common) Chess has proven helpful for some players, since a knowledge of its legal
moves and some basic strategy is essential for good SR Chess play. However, the
simplifications of Simplified SR (Common) Chess do impoverish the traditional game
of much beauty and creativity, and can hinder the development of sound strategy.
The difference lies in the fact that Simplified SR (Common) Chess has eliminated
the original rigid code and rules that govern required move sequences and permissible
board patterns of SR Chess. These are quite complex, and attempting to summarizing
them will only confuse the novice, but new students of the game should familiarize
themselves with the important principles enumerated below.
Random Moves
Newcomers may find the random part of Stanley Random Chess rather confusing.
The truth is that the name is an unfortunate misnomer, because SR Chess is certainly
not random. The original name of the game was Stanley Chess, but the perceived randomness
by the numerous fans of Simplified SR (Common) Chess led to the unfortunate designation
Stanley Random Chess. Players familiar with Simplified SR (Common) Chess typically
observe apparent randomness in two respects:
- Sudden/strange game moves
- Sudden/strange game termination
What might be perceived as apparent random moves to the newcomer, is in fact the
result of careful and precise play, in conjunction with an elaborate set of rules
that strictly govern legal sequences and patterns. Any notion of randomness will
be eliminated by a correct understanding of:
- Legal patterns and sequences
- Winning patterns and sequences
1. Legal Patterns and Sequences
Legal Moves: Unlike Simplified SR (Common) Chess, the sequence
and patterns of possible moves are strictly regulated by a carefully articulated
body of laws, so that SR Chess has a lesser number of legal moves (approximately
half). Maxwell's Bipolar Law of Corresponding Necessities might benefit
the novice:
- First Theorem of Permissible Play: A legal move in Simplified SR (Common)
Chess is not by necessity legal in SR Chess, but a legal move in SR Chess is by
necessity legal in Simplified SR (Common) Chess.
- First Reversed Theorem of Permissible Play: An illegal move in Simplified
SR (Common) Chess is by necessity illegal in SR Chess, but an illegal move in SR
Chess is not by necessity illegal in Simplified SR (Common) Chess.
The awesome scope of the regulations that govern permissible patterns and sequences
adds an element of complexity and creativity to SR Chess that is not found in Simplified
SR (Common) Chess, and also accounts for the apparent sudden/strange (random) moves
sometimes perceived by novices.
Illegal Moves (Freezing) Newcomers will notice that simplified
captures and retreats are sometimes deemed illegal in SR Chess. When a move that
is legal in Simplified SR (Common) Chess, but illegal in SR Chess, the piece in
question is said to be frozen. In some traditions, frozen pieces
are termed stone-walled. Freezing of pieces typically occurs when
moves are not sequenced according to the Nubular Rule, or when a Pattern of Unbalance
is created. Unfreezing a piece is possible, but is dependent on the proportion of
occupied white squares relative to occupied dark squares, and subject to the Rule
of Double Diagonals.
2. Winning Patterns and Sequences
Forced IMR Unlike Simplified SR (Common) Chess, SR Chess has the
added dimension that after the 30th move, the VollenHauser Sudden Death Principle
comes into play, enabling players to win the game by a Forced IMR (Inferior Material
Resignation), with the winner being the player with the most material. If the game
has not been concluded at this point, one of the players is usually quick to create
a position that requires a Forced IMR, and so it is unusual for a game to extend
beyond 40 moves. Typically the number of legal moves increases in the end game,
leading to faster and exciting play, greater attacking possibilities, daring sacrifices,
and sudden victories. This also accounts for the apparent sudden/strange (random)
termination of the game sometimes perceived by novices.
VH Conditions The precise conditions in which a Forced IMR is allowed
are too numerous and complex to enumerate here, and it can take time for novices
to develop strategies to create the right pattern in which such a conclusion is
allowed. A good understanding of the VollenHauser Sudden Death Principle (usually
designated as VH Conditions) is critical. The classic work by Leopold Strauss,
A Reexamination of Forced Inferior Material Resignations: A Guide to Winning Play
under VollenHauser Conditions (Belgrade Press, 1934), is the standard reference
text on this subject. In tournaments, adjudictors will normally announce to both
players at the conclusion of move 29, The game is now under VH Conditions,
which means that the VollenHauser Sudden Death Principle is now in effect. Note
that before VH Conditions come into effect, all sequences and patterns that would
lead to a Forced IMR win under VH Conditions are illegal, to prevent players from
establishing an unfair advantage earlier in the game. The possibility of a sudden
win by a Forced IMR while the game is under VH Conditions leads to very exciting
and novel play, particularly after the 30th move.
3. Other Rules
The precise rules are far too numerous to list here, and the above rules merely
introduce some of the unique aspects of SR Chess. A good grasp of the more comprehensive
laws that govern legal and winning patterns and sequences is essential for expert
play, but these are amply documented and explained in Samuel Worthington's fourth
edition of Stanley Random Chess: The Official Player's Guide - Vol. 1, The Rules
(Vol. 2, The Players and Vol. 3, Developing Winning Strategy are
also worthwhile). The close observation of expert play is one of the best ways to
acquire a good understanding of the rules.
Variations
To reduce the inevitable perplexity that inevitably confronts the novice player,
it is usual before the game to adopt the house rules of a popular local variation,
such as the International Stanley Random Grand Prix Rules, or the Modern British
Imperial Stanley Random Rules. Over 535 such variations have been documented by
the ISRCA, and the appendix of their 2004 Official Stanley Random Chess Handbook
summarizes the 32 more popular international variations. Due to the development
of this wide spectrum of local variations, novices should not be alarmed to discover
that experienced players typically engage in lengthy and lively debates about the
rules and their variations in the course of a game. Note that the 1983 Genevan Revision
has made it mandatory to obtain an unmoded quadrant (requiring unweighting of the
light squares) for openings in tournament play for all variations. For novices and
informal play it is usually replaced by the simpler Gallican Primary Ranking Order
which allows weighted pawn play within the first ten moves.
Openings
New players will find that openings common to Simplified SR (Common) Chess may be
entirely inadequate, and at times illegal, in SR Chess, and conversely that many
openings which have been refuted in Simplified SR (Common) Chess may serve well
in SR Chess. Consequently novices will do well to discard most opening theory they
have learned from Simplified SR (Common) Chess. One of the advantages of SR Chess
is that opening theory is less critical, because the creativity and complexity implicit
in the multiple move patterns and sequence formations allows for a greater variety
of openings, and less dependence on pure memorization. While Simplified SR (Common)
Chess has been criticized for being a matter of memorizing openings, SR Chess relies
more on skill, strategy and creativity than memorization, and once a good grasp
of the rules has been obtained, imaginative young players are able to play at a
very high level against grandmasters. Novice players should be able to grasp the
essentials of common openings (especially the Genevan Gambler Attack, and the Left
Wing Butterfly Defence) in short order by observing other players. It is not uncommon
for a relatively unknown player to emerge from obscurity and inflict a surprising
loss on a well-known grandmaster, as is the case when the relatively unknown GM
Otto Boshnaut first won the 32nd German Championship in 1885.
Strategy
Although advanced strategy is usually beyond most novice players, Sir Humphry Footscray
has done beginning SR Chess players a wonderful service by summarizing some helpful
principles that serve as an excellent introductory strategy for beginners:
- Obtaining a material advantage prior to the enforcement of VH Conditions will increase
the likelihood of successfully winning the game by a Forced IMR.
- Pieces exposed early in the game are vulnerable to attack due to the risk of
freezing, but they also increase the possibility of early material gains when
attacking patterns are used to take advantage of the opponents similar vulnerabilities
and freezing. (Experienced players usually apply the Law of Reversed Colours to
calculate whether the risk factor is greater than the piece quotient.)
- A light square imbalance must be avoided to enable the successful launch of a column
attack, in preparation for a win by Forced IMR.
- When the Rule of Sixes is adopted (as is common in the modern era, requiring
players to play the first six moves without unmoding the black squares), bishop
moves on white should be avoided due to the risk of semi-penetration.
- Long diagonals increase the point value of pawns, and are very powerful when combined
with closed pair knight formations.
It is widely agreed that the second of these principles is essential to master for
a good grip of the game. Note that while the Alphabetic Green Order is a sequence
typically used by professional players, it is not recommended for novices.
History
The name Stanley Random Chess is commonly supposed to originate from the
name of a primate featuring prominently in contemporary software, but this erroneous
conclusion is the result of the mistaken belief that SR Chess is a recent phenomenon
and merely a variant of Simplified SR (Common) Chess.
The post-graduate research of Dr. Bill Goldman (doctoral work supervised
by the the late Dr. Simon Morgenstern) has uncovered ground-breaking evidence that
confirms the antiquity and primacy of SR Chess, from which Simplified SR (Common)
Chess later descended, although the latter has enjoyed greater popularity, and therefore
earned the designation Common Chess. The name Stanley apparently
originates from Sir Thomas Stanley (d. 1459), a descendant of William the Conqueror
who excelled in SR Chess from an early age, and was also the name of the pet monkey
that accompanied William during his Norman Conquest.
The name Stanley was first bestowed on the family by King William as an honorary
title in memory of his beloved pet. The first mention of the game is found in historical
accounts of the Ferrers family in 1137. The Stanley family apparently learned the
game when they assumed the Earl of Derby title from the Ferrers in 1485. From this
time, they actively promoted SR Chess, hosting annual tournaments for the Stanley
Cup. In 1892, the Stanley Cup was sadly donated by the rebel Sir Frederick Arthur
Stanley, from which time it was used as a trophy for amateur hockey in Canada. Frederick
T. Stanley, who in 1843 founded The Stanley Works, at that time a bolt and door
hardware manufacturing company located in New Britain, was responsible for popularizing
SR Chess in America. Directors of his company (now renowned for making fine hand
tools and industrial tools) are still known to play SR Chess in board meetings today.
It is entirely coincidental that Stanley is also the first name of one of the actors
that made up the legendary Laurel and Hardy, although it is conceivable that his
parents named him in honour of SR Chess.
Popularity
In recent years SR Chess has not enjoyed the recognition it deserves, for several
reasons. Firstly, the complex regulations governing the move patterns and sequences
have been a well-kept secret limited to the circle of active players, and have largely
been communicated by oral tradition. Secondly, SR Chess literature is highly specialized,
and not easily available to the general public. Thirdly, the game can seem perplexing
to novices, and the general ignorance about the well-established regulations that
define play has led to its strategy being incorrectly perceived by the uninformed
as random. Fourthly, the Simplified SR (Common) Chess community has long
resisted the notion that SR Chess is a predecessor that predates the more common
and corrupted form of the game. Fifthly, SR Chess enjoyed its hey-day in private
clubs and societies (like the Masons) that did not encourage public disclosure and
advertising of their recreational activities. Sixthly, the members of the High Board
of the ISRCA have stubbornly maintained traditions which discouraged the active
promotion of the game.
Thankfully, recent times have seen a softening of attitudes among the High Board,
and there is every reason to expect the continued growth and popularity of SR Chess.
It has a growing presence on the internet, and over 950 local clubs are registered
with the ISRCA, primarily in Asian countries, and parts of Eastern Europe. Both
the Asian, American, African and European quadrants of the ISRCA host annual week-long
conventions in conjunction with their SR Chess Quadrant Championship Knock-Out,
with the winners travelling to Poland for a round robin competition for the title
of SR Chess World Champion. Poland also hosts the International SC Chess Olympiad
every four years. The International SR Chess Monthly continues to provide a forum
for the analysis of games by grandmasters, and several other periods devoted to
SR Chess are published by local clubs, particularly in Asia and Eastern Europe.
Hall of Fame
One of the greatest SR Chess players in history is
GM Lord Edward Humberton-Snapf (1874-1916), whose wife Ivy Rose was a descendent
of the original Stanleys. Humberton-Snapf is regarded as one of the greatest players
of the Victorian era, and his writings on SR Chess are still highly respected. He
was preceded by
GM Antonio Pancris of Baden-Baden, who first entered the global spotlight
with a superb performance in the 1822 European Championship, in which he defeated
an Albanian GM with a local offside trap using the penny formation with both his
knights. Lesser known is Russian
GM Victor Seignovich (1909-1931), winner of the national Russian Championship
in 1929. Seignovich was renowned for his blindfolded simultaneous exhibitions, and
was probably the most brilliant player that the SR Chess world has ever seen, but
sadly succumbed to a mental illness while at the peak of his career. Asian players
dominated the game in middle of the twentieth century. GM Gregory Topov has been
the world number #1 ranked player since the early 1980s, but his recent retirement
has seen the emergence of some excellent young British players since the turn of
the 21st century.
Etiquette
Ever since the Stanley family promoted the game among the English upper class, SR
Chess has traditionally been a gentleman's game. Play is open to people of every
race, religion, culture and gender, provided they agree to maintain the International
Code of Conduct that must be strictly observed. SR Chess tournaments are generally
characterized by the utmost spirit of courtesy, decorum, and respect. At the discretion
of the senior adjudicator, anything deemed contrary to the spirit of decency and
politeness results in immediate player expulsion, or the forfeit of VH conditions
for all subsequent tournament games. Gambling on the outcome of games is strictly
forbidden. In some local clubs, the International Code of Conduct has been amended
to include local requirements for prescribed dress standards and acceptable language.
In some countries, players are required to dress in colours that reflect their current
international ranking and a coloured belt that corresponds to their present pattern
sequence status.
Literature
Regrettably, reliable SR Chess literature is not readily available, and the ISRCA
has traditionally frowned on mass publications. Most books published on the subject
had a very limited print run, and were distributed only in SR Chess circles, leading
to a very high demand for many titles. The best introductory work is by Ronald Herbert
& Christopher Morley, Stanley Random Chess Revisited: A Singular Course in Elementary
and Standard Play, with Critical Observations and Annotations, first published
in 1889. This excellent work was recently reprinted in America, and is available
directly from Gavin Brend, president of the New York SR Chess Club. For the advanced
player, the fifth edition of Kenneth Abrams' The Modern Expert's Companion to Stanley
Random Chess (Tokyo, 1979) is essential, although Nikolai Dementiev's Stanley
Random Chess: Exercises for Experts Illustrated by Grandmasters also
deserves mention, but is available in only in Russian and inaccessible to most players.
Although it has been out of print for some time (despite going into sixteen editions),
The Life and Games of Antonio Pancris: An Annotated Exhibition in Playing SR Chess
with Force and Farce by Pancris himself is still widely regarded as the
best collection of annotated games. Since most literature on SR Chess is so specialized,
new players are best advised to visit a local club and try to obtain published materials
directly from the ISRCA.
Software
To my knowledge there is no computer program that can play SR Chess competently,
even at the novice level. While the limited number of moves in Simplified SR (Common)
Chess has enabled the rapid advancement of highly developed chess-playing software,
the same cannot be said for SR Chess. Although SR chess has less legal moves, the
countless rules governing multi-level sequences, patterns and variations give much
more room for creative thinking and imaginative play, and result in a virtually
infinite flexibility that is beyond the scope of current computer technology. Software
developers have experienced a similar problem with the classic strategy game of
Go, although much effort has resulted in Go software that can play competently at
the average level. But the difficulties in creating satisfactory SR Chess software
are presently insurmountable, because merely determining whether a move is legal
can require the consideration of previous sequences and move patterns (up to eight
moves), potential board patterns, and comparing them with the Legal SR Chess Code
adopted in Venice 1893. Discovering the best move is more elusive yet, and although
good moves can be produced by human intuition and imagination, they are outside
the scope of pure calculation. Furthermore, given the huge body of tradition and
regulations for local variations, computer software that is not interfaced directly
with the ISRCA database will always prove inadequate. As part of the IBM Stanley
Software Solution Quest, IBM is offering a US$35,000 reward for the first
software program that can post a winning score in a four game series against a current
grandmaster. But computer technology is not expected to advance rapidly enough in
the next two decades to make SR Chess software a realistic possibility. Although
it is regrettable that no satisfactory software for SR Chess exists, it underlines
the uniqueness and beauty of SR Chess. SR Chess will remain a game of creativity
and imagination that is played exclusively by humans.
Playing Online
As the result of innovative technology, SR Chess has witnessed an exciting development
following its appearance on the excellent chess server at www.schemingmind.com.
This development was possible only because the ISRCA came to a contractual agreement
with the webmaster that made provisions for a XML SRC rule parser to control the
games. Without this facility, an array of several hundred servers would be required
to host games on the site. The schemingmind.com server is also equipped with an
automated database filter which can identify the patterns in which a Forced IMR
is allowed once VH conditions come into effect following move 30. The server is
also interfaced directly to the database at the ISRCA to ensure that only legal
moves are entered. The processing time required for this calculation can take significant
time, and this is one of the reasons SR Chess is played on an email chess server,
since real time SR Chess is not possible with present computer technology.
As an added feature, a special algorithm works with the ISRCA host database to automatically
replace any illegal moves with the nearest equivalent legal move. This innovative
technology is known as the Stanley Transposed Automated Replacement or
STAR move. It is the equivalent to the adjustment that adjudicators can make in
official tournament play when an illegal move is played. Such adjustments or STAR
moves are traditionally annotated with the * symbol, and are also sometime described
as Stanley moves. Novice players of SR Chess thus should be prepared to
see unexpected transpositions made to their moves after submission. While this apparent
randomness may be initially perplexing to the beginner, this is an excellent way
to make SR Chess accessible to novices, and enable them to learn the game. Without
requiring a complete grasp on SR Chess rules, novices can begin assimilating some
beginning strategy, and develop some sense of the game. Several expert SR Chess
players frequent the chess server on a regular basis, and are usually more than
willing to explain why attempted moves were illegal, and offer helpful analysis
on play. As a result of this exciting development, the ISRCA is optimistic that
SR Chess is poised to gain further recognition and increased popularity.
Learning the Game
Since Simplified SR (Common) Chess is in fact a simplified version of SR Chess,
it can be a springboard for progressing to the more advanced game, and being familiar
with its rudiments will certainly enable most players to make a successful transition
to SR Chess, as long as they realize that clinging to traditional strategy will
not be successful. Although a great deal of good SR Chess relies on intuition and
imagination, it is possible to learn some strategic principles by reading. Unfortunately
most good literature is not readily available, and is usually inaccessible to those
who have not yet attained the master level. The complexities of SR Chess are best
learned in one of two ways:
1. Playing the game
The advance of innovative computer technology has enabled SR Chess to become accessible
for complete beginners to play on an internet chess server. Since newcomers to SR
Chess cannot possibly be expected to be familiar with all the rules, whenever a
player attempts an illegal move, the chess server schemingmind.com automatically
replaces illegal moves with the closest legal move. This is known as a Stanley Transposed
Automated Replacement (or a STAR move), and is made possible by interfacing
with the ISRCA database and using its automated correction algorithm. The STAR move
technology enables games of SR Chess to be played between complete novices who are
already familiar with the rules of Simplified SR (Common) Chess. Since the number
of legal moves in SR Chess is statistically about half that of Simplified SR (Common)
Chess, novices should expect about 50% of STAR moves while trying to master the
basics the game.
2. Observing expert players
One of the best ways to learn the rules of SR Chess is to study annotated games,
or to watch a regular advanced game played by experienced players and asking them
to explain their moves. Regrettably, there is an ancient tradition that discouraged
advanced players from disclosing the nuances behind expert play, but in modern times
it is generally acknowledged that this tradition needs to be abandoned in the interests
of promoting the game. But novices should be prepared to encounter expert players
who will be reluctant to explain their strategy, or whose complex answers are comprehensible
only to fellow-experts.
Recently the software developer UbiSoft released a version of their popular Chessmaster
software that included a Stanley Random personality. However, due to an apparent
bug in the software and the limitations of current computer technology, the traditional
SR Chess rules are not enforced for the human player when playing Stanley, making
it possible to defeat Stanley quite rapidly by ignoring the SR Chess conventions
and playing Simplified SR (Common) Chess. This is effectively a form of cheating,
by allowing moves that are illegal in SR Chess. Grandmasters who have the knowledge
and the self-discipline to restrict themselves to moves that are legal in SR Chess
have found that the computer AI can barely play at a novice-level rating anyway.
Playing against the Stanley personality on Chessmaster is not thus not recommended
to introduce novices to SR Chess, because it promotes the development of strategies
that will prove ineffective against humans, and new players will only be frustrated
to find their moves being declared illegal and replaced with STAR moves when playing
against fellow human players at schemingmind.com. Playing online, and the observation
and study of expert level games remain the best methods to learn SR Chess.
Annotated Games
Studies have proven that the close study of expert level games is one of the best
ways to develop sound SR Chess strategy. Although annotations from advanced players
are usually available only to master level players, but with the loosening of the
restrictions governing the publication of annotated games, we are pleased to present
you with a rare annotated exhibition game:
The Essence
of Stanley Random Chess: An Annotated Exhibition Game (you may need to log
in to see this game, if you do not already have a SchemingMind.com account, please
select the guest option to view the game).
SR Chess GM Gregory Topov
Thanks Topov i'd seen a couple of the games but never understood any of it! This article helped alot!
It's fun to play Stanley Random Chess here at SchemingMind. You never know what move the computer moves instead of the move you play! My first game started 1.d4 Nc6 2.c4 d5 3.Nc3 Then it started...The computer played 3...Kd7. That wasn't the move my opponent intended to play...
Kinda hard to appreciate a game with rules that seems so complicated no one has dared to put in a webpage in its entirety.
The more I read about this variant, the more I doubt that this isn't just a hoax.
Yes, I'm positive. A hoax.
The link to the webpage on geocities is unfortunately outdated.
This is sooo dubious it is amusing. Going through the dialog was a mood lift. I applaud the authors of such entertaining contemporary fantasy. I may be a hoax but it is well presented. ]:)>
BIG tip off-- nobody tells us who "Stanley" is (or was).
Definitely an April Fool's Day Hoax but curious to have a go and there is not much else to do in the world right now ...
i play it like in the blind, understand not properly why som moves mat , or may not, fortunately the computer divides. so i can play, but im not winning, and my understanding of src is low